![]() 0 and only the 64-bit build is updated, but it shouldn't take longer until Google includes the patch in the stable version of the browser too.Īt the same time, if you don't want to go for a nightly build of the browser, you can always stick to the 32-bit version which seems to work okay on Windows 10 10525. ![]() In case you're wondering, the version that fixes the bug is. They can be run alongside the regular version of Chrome and it uses its own Chrome profile. ![]() On the good side, it's the only one to work smoothly in Windows 10 build 10525, so in case you were experiencing problems with the browser on this new OS version, running the Canary build is your only option.Īnd because they're both in preview stage, you kind of know what to expect, so go ahead and download Google Chrome Canary for Windows 10 right now. Unlike the Beta and Dev Chrome channels, Canary builds install separately. I also happen to have Chrome Canary downloaded and it does the same thing - bounces once and doesnt launch. Google Chrome Canary is the nightly build of the browser, which means that just like Windows 10, it's an early version of the application and could come with a number of bugs and issues too. This morning, however, Chrome bounces once in the dock and then doesnt do anything. While both Google and Microsoft have both confirmed the bug, the first moved really fast to address it, so today the first fix was pushed to users running the Canary build of the browser. Now, this Browsers and Plugins app is available for Windows 7 / Windows 8 / Windows 10 / Windows 7 64 / Windows 8 64 / Windows 10 64 PC/laptop. Once the fix rolls out in Stable version (might take a while), you can switch back to Stable channel. If Chrome Canary works, than it is fine to use it for now. Trying Google Chrome Canary worked, but I really like to use the regular Chrome. Get on the bleeding edge of the web - Canary can be unstable. no-sandbox -disable-gpu did not work either. So now we are faced with the prospect of either waiting for Google to catch up with Firefox and Safari, or hacking up a method do download resources dynamically at runtime, or devising a way of storing assets in a local cache and accessing them from there when needed (if that is even possible).Īny thoughts on how to proceed (or insights from others in the same boat) would be greatly appreciated.Windows 10 build 10525, which was released to Windows Insiders a few days ago, comes with a bug that causes Google Chrome browser and installed extensions to crash. Google Chrome Canary for Windows 10 - Learn how to download & install Google Chrome Canary on Windows 10 PC/laptop in simple way. Now it works, but netflix stream does not work on it anymore. This occurs on machines with 8 or 16GB of memory (both OSX and Windows) so we assume it is not a hardware limitation.īy stripping assets from our application or reducing their size we are able to reduce memory consumption and get the game to load under Chrome, but without those resources its not much of a game! On top of deleting the google canary app, I had to go in the library and delete canary there (/Library/Application Support/Google/Chrome) and also and also delete 'canary apps' folder and reinstall the app again. We've been testing with Canary since then but still hit the "Aw, Snap!" error just as the Unity progress bar hits 100%.Īctivity monitor shows memory consumption reaching as high as 4.5GB(!) before loading fails. 93 release of Chrome, while Firefox and Safari continue to run the application without fail. It crashes even running completely fresh, which is surprising. Resetting the app via deleting the loaded user profile, or even the entire folder in Application Support, does not resolve this. Good to know I'm not the only one, that there's some problem with Chrome, not my Mac or something I did. Our WebGL app has been crashing on startup since the. Same issue, it just suddenly stopped working.
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